Immerea

Studio

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immersive realities

Immera is an indie studio based in Vienna, focusing on the development of virtual reality games and interactive installations.

Vienna, Austria



At Immerea, our goal is to craft unique VR expe­ri­ences through artistic inno­va­tion that reimagine the game and immersive worlds today. We love to expe­ri­ment with new ways to challenge percep­tion and inter­ac­tion, striving to create immersive expe­ri­ences with high artistic quality and level of experimentation.

News

Colla­bo­ra­tions, events

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Public scree­nings in Tokyo & São Paulo

“Beyond My Skin”, an inter­ac­tive media art project produced by Immerea, has had major public scree­nings in Tokyo and São Paulo, and is currently shown at Kunsthaus Graz.

Talks, panels, discussions

In 2025 we have been part of various talks and panels, among others: Festival der Zukunft in Deutsches Museum (Munich), CultTech Summit (Vienna), Crea­ti­vity Rules (Salzburg).

FORBES 30 UNDER 30 !

We are thrilled to share that two of our three co-founders, Michael and Flavia, have been included to the FORBES 30 UNDER 30 Europe list of 2023!
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Talks

Confe­rences, symposiums

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At Immerea, we are inte­rested in bridging the gap between theory and practice in the dynamic world of VR games and inter­ac­tive instal­la­tions. Our research delves into the realms of games, philo­sophy, and socio-spatial theories, with a keen emphasis on virtual and hybrid spaces.

14.03.2025 | Closing Speech
Swiss Inter­ac­tive Media Design Days
GBS St. Gallen, CH 

12.12.2024 | Panel
XRBR Summit
São Paulo, BR 

05.12.2024 | Talk
Austria Business Agency: Latin American Community Night
Vienna, AT 

28.11.2024 | Panel
Subotron Arcademy
Muse­ums­quar­tier, Vienna, AT 

25.10.2024 | Talk
SIGGRAPH | Digital Arts
Online Talk 

13.10.2024 | Academic Presentation
FROG Confe­rence
Rathaus, Vienna, AT 

14.09.2024 | Panel
Noise Festival
Vienna, AT 

07.09.2024 | Talk
Ars Elec­tro­nica Festival
Linz, AT 

17.05.2024 | Talk
Technarte confe­rence
Euskalduna, Bilbao, ES 

09.11.2023 | Panel discussion
Artivive Art Summit
Artivive HQ, Vienna, AT 

25.10.2023 | Talk
AWE EU 2023
Austria Center, Vienna, AT 

08.09.2023 | Talk
Ars Elec­tro­nica Festival
Expanded Animation, Linz, AT 

25.05.2023 | Keynote Speech
Crea­ti­vity Rules Festival 2023
City Cinema Hallein, Salzburg, AT 

11.03.2023 | Talk
Beyond Play @ SXSW 2023
Event organized by New Dutch Wave, Austin, Texas, USA 

18.11.2022 | Conference
Playing the Field III
Ameri­ka­haus Munich, DE 

17.11.2022 | Talk
Project Platform Vielfalt encou­ra­ging diversity
Akbild Vienna, AT 

15.11.2022 | Lecture
transarts institute
Die Ange­wandte Vienna, AT 

03.11.2022 | Lecture
Expe­ri­mental Game Cultures Institute
Die Ange­wandte Vienna, AT 

09.06.2022 | Talk
Inter­ac­tive Heritage
Subotron Vienna, AT 

08.06.2022 | Lecture
Faculty of New Media Art
Pjatk Warsaw, PL 

13.05.2022 | Congress
“IMD 2022”
GBS St. Gallen, CH 

16.03.2022 | Forum
“Online Forum”
FH St. Pölten, AT 

04.02.2022 | Conference
“Gamers4Nature”
Univer­sity of Aveiro, PT 

Teaching

Courses & Seminars

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GBS St.Gallen (CH), 2025
Photo © Mike Gadient

Workshops

VR/MR in Creative Processes, Digital Inclusion

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GBS St.Gallen (CH), 2025
Photo © Mike Gadient

Gardenof Akori

VR game | in development

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Sandbox and Explo­ra­tion Game in VR

“Garden of Akori” is a creative sandbox and exploration game in VR where the player interacts with abstract digital organisms in a mysterious world. The game deals with a new materialist notion of energy and matter.

The prototype of “Garden of Akori” has been made possible with the support of aws Creative Impact.

The sound of matter

VR Game | In development

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VR Mystery Game

“The sound of matter” is a VR game where you travel between fragments of time and space to find clues and solve a boycott.

The point cloud scans aim to create an incom­plete view of the surroun­dings, able to expose single elements at a time.

 

The proof of concept of “The Sound of Matter” won the Content Vienna Award 2022 by the Vienna Business Agency.

Sketch Your Lamp

XR Instal­la­tion | 2023

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Developed for the XR company vrisch

Sketch Your Lamp (SYL) is a mixed-reality sketching tool. Users can design their ideal lamp by selecting a frame and using VR controllers as brushes. A holobox displays the process, and upon completion, users can print a QR code with an AR representation of their lamp.

The instal­la­tion is part of an in-store concept and opened at the end of April 2023 as part of the “EGLO World of Lights”.

Beyond My Skin

Mixed Reality expe­ri­ence | 2024 Inter­ac­tive instal­la­tion | 2023

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CONTRAST Gallery, Tokyo (JP), 2025
Photo © Martin Holtkamp

A project by Flavia Mazzanti. Produced by Immerea.

"Beyond My Skin" is an interactive installation, live performance and mixed reality experience exploring the themes of identity and representation in a post-human context. The project creates a physical space in which visitors can experience a new way of self- perception and Interaction.


Ars Elec­tro­nica Center, Deep Space 8K, 2024, Linz, AT

2025Kunsthaus Graz Graz, AT
2025FILE Festival São Paulo, BR
2025Shibuya Scramble Crossing Tokyo, JP
2025CONTRAST Gallery Tokyo, JP
2024Rio2C Festival Rio de Janeiro, BR
2024Festival der Zukunft Munich, DE
2024Ars Elec­tro­nica Center Linz, AT
2023esc medien kunst labor Graz, AT
2023AIL Ange­wandte Inter­di­sci­pli­nary Lab Vienna, AT

A project by Flavia Mazzanti
Produced by Immerea

Perfor­mers: Olivia Hild, Imani Rameses, Bita Bell, Viviane Tanzmeister
Sound: Brootworth

Concept and artistic direction: Flavia Mazzanti

Project Manage­ment: Design and Instal­la­tion: Manuel Bonell
Technical Artist: Tobias Mayer
Programming: Catherine Joy Calupas, Michael Bonell

Project realized with the support of: the City of Vienna and the Start­sti­pen­dium for Media Art from the Federal Ministry of the Republic of Austria (BMKÖS).

Beyond my Skin

Public Scree­nings | 2025

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Kunsthaus Graz (AT), 2025
Photo © Kunsthaus Graz / J.J. Kucek
The project “Beyond My Skin,” origi­nally developed as an inter­ac­tive instal­la­tion and later as mixed reality expe­ri­ence, has further developed in the form of large-scale public scree­nings, with three major scree­nings which took place in 2025: Shibuya Scramble Crossing in Tokyo (DIG Shibuya Festival 2025), the LED façade of the FIESP building in São Paulo (FILE Festival 2025), and the BIX media façade of the Kunsthaus Graz.


FILE Festival, São Paulo (BR), 2025


Shibuya Scramble Crossing, Tokyo (JP), 2025
Photo © Ryosuke Senda

Neuro-Traces

XR Instal­la­tion | 2021

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BCI + VR Installation

Neuro-Traces is an artistic-technological research project and installation focusing on a customized virtual spatial design based on individual's sensations of well-being.

Project realized together with Imani Rameses, working on the neuro­sci­en­tific part of the project. “Neuro-Traces” is realized with the support of the City of Vienna and the Vienna Business Agency.
DA Z Digital Arts Festival, 2021, Zurich, CH | ©Tren Guerrero

Festivals & Exhibitions

2021DAZ Digital Arts Festival Zurich, CH
2021Ars Elec­tro­nica Festival Linz, AT
2021das weisse haus organized by XRVienna, Vienna, AT

SympoieticBodies

Hybrid short film | 2020

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Hybrid short film

“Sympoietic Bodies” is an artistic- philosophical project by Flavia Mazzanti presented through the medium film, which explores the disruption of the boundaries between the human body and its social and physical surroundings. The film experiments a post-anthropocentric scenario.

Written and directed by Flavia Mazzanti
“Sympoietic Bodies” is realized with the support of ORF III Kultur und Infor­ma­tion, the Federal Ministry of the Republic of Austria, the City of Vienna and the Academy of Fine Arts Vienna.

Festivals, Exhi­bi­tion & Performances

2021Ars Elec­tro­nica Festival Linz, AT
2021Tricky Women / Tricky Realities Festival Austrian Panorama, Vienna, AT
2021Winner Best Expe­ri­mental: Dreamers of Dreams Film Festival, London, UK
2021Winner Best Expe­ri­mental: Austrian Film­fes­tival. Austrian Compe­ti­tion Shorts, Vienna, AT
2021Winner Best Digital / Animation: Inter­na­tional Inno­va­tion Film Festival, Bern, CH
2021Nomi­na­tion for Best Expe­ri­mental: Viborg Animation Festival, Viborg, DK
2021Winner Best Expe­ri­mental: GIFF21, GB21, Gbiennale 21’, Melbourne, AU
2021Winner Best Expe­ri­mental: MUTE Festival. Potenza and Matera, IT
2021Filmfest Bremen, Inno­va­tion Program, Bremen, DE

 

Re/Aktion

Animated short film | 2021, 2024

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Short film from the Perfor­mance Series

“Re/Aktion” is an animated short film from the performance series in public space (Re)Aktion. the project deals with the topics of homeland, human rights, young people who are invisible. A performative examination of one own’s history intended to create new connections.

An animated short film by Manuel Bonell and Flavia Mazzanti, produced by Immerea, realized in coope­ra­tion with SPEAKERAT — Verein für Kunst­pro­jekte, and funded by the City of Vienna, Culture.

Services

XR, Gamedev and Installations

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At Immerea, we stand at the inter­sec­tion of Immersive Tech­no­lo­gies and Game Deve­lo­p­ment, with a back­ground and practice in Media Art and Archi­tec­ture. We offer a variety of services, ranging from consul­tancy and support in gami­fi­ca­tion concepts and art projects , to workshops and equipment rental.

Gami­fi­ca­tion concepts

We provide specia­lized support and the design of creative and inno­va­tive concepts, along with close colla­bo­ra­tion for your gami­fi­ca­tion projects in the fields of XR and mobile applications.

Consul­tancy

We offer consul­tancy services for a variety of projects, ranging from XR/VR/MR to tech consul­tancy for art projects, bridging the gap between crea­ti­vity and technology.

Equipment rental

We offer flexible rental options for various models of stan­da­lone and PC VR devices, as well as Vive Trackers, based on availability.

Mocap recor­dings

We offer motion capture services using the
 Rokoko Mocap Suit, perfect for artists and indie developers.

If you are inte­rested in our services and want to know more, please get in contact with us under: [email protected]

Studio

About us

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An inter­di­sci­pli­nary team merging the fields of media art, archi­tec­ture and programming.

Michael Bonell

Manuel Bonell

Flavia Mazzanti

Manuel Bonell

Co-founder and CEO
Project Manage­ment, 3D and game design

Manuel is an artist and architect based in Vienna. He is inte­rested in proce­dural animation and design, inter­ac­tive instal­la­tions and virtual reality.

Flavia Mazzanti

Co-founder and CCO
Producer, art and research

Flavia is an artist and architect based in Vienna. Her work ranges from archi­­tec­­tural-philo­­so­­phical theories to media art and expe­ri­mental filmmaking.

Michael Bonell

Co-founder and CTO
Programming and IT

Michael is a versatile programmer living in Graz. His latest projects are focused in the fields of media art, game and web development.

Career

Open positions

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Currently no open position available

While there are no current open positions at the moment, Immerea is conti­nuously looking for talented indi­vi­duals to colla­bo­rate on diverse projects within game deve­lo­p­ment, gami­fi­ca­tion, and virtual installations.

Don’t hesitate to send us an email at [email protected]. We look forward to hearing from you!

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Contact

Social media | Email

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ClientsPartners

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Some of our clients and partners:

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